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#include "Game/Actor/AI/aiItemOnTree.h"
namespace uking::ai {
ItemOnTree::ItemOnTree(const InitArg& arg) : ItemRoot(arg) {}
ItemOnTree::~ItemOnTree() = default;
bool ItemOnTree::init_(sead::Heap* heap) {
return ItemRoot::init_(heap);
}
void ItemOnTree::enter_(ksys::act::ai::InlineParamPack* params) {
ItemRoot::enter_(params);
}
void ItemOnTree::leave_() {
ItemRoot::leave_();
}
void ItemOnTree::loadParams_() {
ItemRoot::loadParams_();
getStaticParam(&mFallPowerMin_s, "FallPowerMin");
getStaticParam(&mFallPowerMax_s, "FallPowerMax");
getStaticParam(&mFallOddsMin_s, "FallOddsMin");
getStaticParam(&mFallOddsMax_s, "FallOddsMax");
getStaticParam(&mFallIntervalRange_s, "FallIntervalRange");
getStaticParam(&mFallCheckSpeedTh_s, "FallCheckSpeedTh");
getStaticParam(&mAttOnTree_s, "AttOnTree");
getStaticParam(&mAttOnGround_s, "AttOnGround");
}
} // namespace uking::ai
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