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#include "Game/Actor/AI/aiItemRoot.h"
namespace uking::ai {
ItemRoot::ItemRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
ItemRoot::~ItemRoot() = default;
bool ItemRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void ItemRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void ItemRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void ItemRoot::loadParams_() {
getStaticParam(&mAtHitImpulseRate_s, "AtHitImpulseRate");
getMapUnitParam(&mInitMotionStatus_m, "InitMotionStatus");
}
} // namespace uking::ai
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