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#include "Game/Actor/AI/aiKeepBackSelect.h"
namespace uking::ai {
KeepBackSelect::KeepBackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
KeepBackSelect::~KeepBackSelect() = default;
bool KeepBackSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void KeepBackSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void KeepBackSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void KeepBackSelect::loadParams_() {
getStaticParam(&mKeepTime_s, "KeepTime");
getStaticParam(&mBaseAxis_s, "BaseAxis");
getStaticParam(&mBackAngle_s, "BackAngle");
getStaticParam(&mXZOnly_s, "XZOnly");
getStaticParam(&mNodeName_s, "NodeName");
getStaticParam(&mLocalOffset_s, "LocalOffset");
}
} // namespace uking::ai
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