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#include "Game/Actor/AI/aiKokkoAngry.h"
namespace uking::ai {
KokkoAngry::KokkoAngry(const InitArg& arg) : CreateActorWithTarget(arg) {}
KokkoAngry::~KokkoAngry() = default;
bool KokkoAngry::init_(sead::Heap* heap) {
return CreateActorWithTarget::init_(heap);
}
void KokkoAngry::enter_(ksys::act::ai::InlineParamPack* params) {
CreateActorWithTarget::enter_(params);
}
void KokkoAngry::leave_() {
CreateActorWithTarget::leave_();
}
void KokkoAngry::loadParams_() {
CreateActorWithTarget::loadParams_();
}
} // namespace uking::ai
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