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#include "Game/Actor/AI/aiLOSFurthestHitPointFinder.h"
namespace uking::ai {
LOSFurthestHitPointFinder::LOSFurthestHitPointFinder(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LOSFurthestHitPointFinder::~LOSFurthestHitPointFinder() = default;
bool LOSFurthestHitPointFinder::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LOSFurthestHitPointFinder::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LOSFurthestHitPointFinder::leave_() {
ksys::act::ai::Ai::leave_();
}
void LOSFurthestHitPointFinder::loadParams_() {
getStaticParam(&mMaxNumCheck_s, "MaxNumCheck");
getStaticParam(&mCheckDistance_s, "CheckDistance");
getStaticParam(&mOnlyCheckBehind_s, "OnlyCheckBehind");
getStaticParam(&mUseActionB_s, "UseActionB");
}
} // namespace uking::ai
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