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#include "Game/Actor/AI/aiLandHumEnemyFindBait.h"
namespace uking::ai {
LandHumEnemyFindBait::LandHumEnemyFindBait(const InitArg& arg) : NavMove(arg) {}
LandHumEnemyFindBait::~LandHumEnemyFindBait() = default;
void LandHumEnemyFindBait::enter_(ksys::act::ai::InlineParamPack* params) {
NavMove::enter_(params);
}
void LandHumEnemyFindBait::leave_() {
NavMove::leave_();
}
void LandHumEnemyFindBait::loadParams_() {
NavMove::loadParams_();
getStaticParam(&mRepathTime_s, "RepathTime");
getDynamicParam(&mTargetBait_d, "TargetBait");
getDynamicParam(&mIsNotice_d, "IsNotice");
getStaticParam(&mIsDropWeapon_s, "IsDropWeapon");
getStaticParam(&mIsValidForceNeck_s, "IsValidForceNeck");
}
} // namespace uking::ai
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