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#include "Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h"
namespace uking::ai {
LandHumEnemyFindBaitWeapon::LandHumEnemyFindBaitWeapon(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
LandHumEnemyFindBaitWeapon::~LandHumEnemyFindBaitWeapon() = default;
void LandHumEnemyFindBaitWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LandHumEnemyFindBaitWeapon::leave_() {
ksys::act::ai::Ai::leave_();
}
void LandHumEnemyFindBaitWeapon::loadParams_() {
getDynamicParam(&mTargetWeapon_d, "TargetWeapon");
}
} // namespace uking::ai
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