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#pragma once
#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LandHumEnemyFindPlayer : public EnemyBaseFindPlayer {
SEAD_RTTI_OVERRIDE(LandHumEnemyFindPlayer, EnemyBaseFindPlayer)
public:
explicit LandHumEnemyFindPlayer(const InitArg& arg);
~LandHumEnemyFindPlayer() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x140
const int* mThrowWeaponPer_s{};
// static_param at offset 0x148
const int* mNoChemSearchWpIdx_s{};
// static_param at offset 0x150
const float* mExplosivesAvoidDist_s{};
// static_param at offset 0x158
const float* mExplosivesAvoidSpeed_s{};
// static_param at offset 0x160
const float* mExplosivesAvoidAng_s{};
// static_param at offset 0x168
const float* mChemicalSearchDist_s{};
// static_param at offset 0x170
const float* mNoSearchDist_s{};
// static_param at offset 0x178
const float* mVoltage_s{};
// static_param at offset 0x180
const float* mChemicalActionDist_s{};
// static_param at offset 0x188
const float* mThrowWeaponDist_s{};
// static_param at offset 0x190
const float* mNoBurnWaterDepth_s{};
// static_param at offset 0x198
const float* mNearScaffoldDist_s{};
// static_param at offset 0x1a0
const float* mClimbVmin_s{};
// static_param at offset 0x1a8
const float* mClimbVmax_s{};
// static_param at offset 0x1b0
const float* mClimbHmax_s{};
};
} // namespace uking::ai
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