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#include "Game/Actor/AI/aiLandHumEnemyNormal.h"
namespace uking::ai {
LandHumEnemyNormal::LandHumEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {}
LandHumEnemyNormal::~LandHumEnemyNormal() = default;
bool LandHumEnemyNormal::init_(sead::Heap* heap) {
return EnemyNormal::init_(heap);
}
void LandHumEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyNormal::enter_(params);
}
void LandHumEnemyNormal::leave_() {
EnemyNormal::leave_();
}
void LandHumEnemyNormal::loadParams_() {
EnemyNormal::loadParams_();
getStaticParam(&mTerrorIgnoreDist_s, "TerrorIgnoreDist");
getStaticParam(&mExplosivesSearchDist_s, "ExplosivesSearchDist");
getStaticParam(&mExplosivesSearchSpeed_s, "ExplosivesSearchSpeed");
getStaticParam(&mExplosivesSearchAng_s, "ExplosivesSearchAng");
}
} // namespace uking::ai
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