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path: root/src/Game/Actor/AI/aiLandHumEnemyNormal.cpp
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#include "Game/Actor/AI/aiLandHumEnemyNormal.h"

namespace uking::ai {

LandHumEnemyNormal::LandHumEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {}

LandHumEnemyNormal::~LandHumEnemyNormal() = default;

bool LandHumEnemyNormal::init_(sead::Heap* heap) {
    return EnemyNormal::init_(heap);
}

void LandHumEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) {
    EnemyNormal::enter_(params);
}

void LandHumEnemyNormal::leave_() {
    EnemyNormal::leave_();
}

void LandHumEnemyNormal::loadParams_() {
    EnemyNormal::loadParams_();
    getStaticParam(&mTerrorIgnoreDist_s, "TerrorIgnoreDist");
    getStaticParam(&mExplosivesSearchDist_s, "ExplosivesSearchDist");
    getStaticParam(&mExplosivesSearchSpeed_s, "ExplosivesSearchSpeed");
    getStaticParam(&mExplosivesSearchAng_s, "ExplosivesSearchAng");
}

}  // namespace uking::ai