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#include "Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h"
namespace uking::ai {
LandHumEnemyUnarmedBattle::LandHumEnemyUnarmedBattle(const InitArg& arg) : NavMove(arg) {}
LandHumEnemyUnarmedBattle::~LandHumEnemyUnarmedBattle() = default;
void LandHumEnemyUnarmedBattle::enter_(ksys::act::ai::InlineParamPack* params) {
NavMove::enter_(params);
}
void LandHumEnemyUnarmedBattle::leave_() {
NavMove::leave_();
}
void LandHumEnemyUnarmedBattle::loadParams_() {
NavMove::loadParams_();
getStaticParam(&mLostTimer_s, "LostTimer");
getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx");
getStaticParam(&mSearchWeaponDist_s, "SearchWeaponDist");
getStaticParam(&mSearchBaseWeaponDist_s, "SearchBaseWeaponDist");
getStaticParam(&mSearchWeaponTargetDist_s, "SearchWeaponTargetDist");
getStaticParam(&mSearchBowTargetDist_s, "SearchBowTargetDist");
getStaticParam(&mGrabCheckRadius_s, "GrabCheckRadius");
getStaticParam(&mSearchObjectDist_s, "SearchObjectDist");
getStaticParam(&mItemChaseableSpd_s, "ItemChaseableSpd");
getStaticParam(&mAttOffset_s, "AttOffset");
getStaticParam(&mCanGrabHeavy_s, "CanGrabHeavy");
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist");
getStaticParam(&mExplosivesAvoidSpeed_s, "ExplosivesAvoidSpeed");
getStaticParam(&mExplosivesAvoidAng_s, "ExplosivesAvoidAng");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mLostVMin_s, "LostVMin");
getStaticParam(&mLostVMax_s, "LostVMax");
getStaticParam(&mLostRange_s, "LostRange");
getStaticParam(&mOnCoHitAllowGrabAngle_s, "OnCoHitAllowGrabAngle");
}
} // namespace uking::ai
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