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#include "Game/Actor/AI/aiLandHumGourmandEnemyNormal.h"
namespace uking::ai {
LandHumGourmandEnemyNormal::LandHumGourmandEnemyNormal(const InitArg& arg)
: LandHumEnemyNormal(arg) {}
LandHumGourmandEnemyNormal::~LandHumGourmandEnemyNormal() = default;
bool LandHumGourmandEnemyNormal::init_(sead::Heap* heap) {
return LandHumEnemyNormal::init_(heap);
}
void LandHumGourmandEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) {
LandHumEnemyNormal::enter_(params);
}
void LandHumGourmandEnemyNormal::leave_() {
LandHumEnemyNormal::leave_();
}
void LandHumGourmandEnemyNormal::loadParams_() {
LandHumEnemyNormal::loadParams_();
getStaticParam(&mRefindBaitTime_s, "RefindBaitTime");
getStaticParam(&mEatArea_s, "EatArea");
getStaticParam(&mEatNavType_s, "EatNavType");
getAITreeVariable(&mTargetBaitActorLink_a, "TargetBaitActorLink");
getAITreeVariable(&mIsTrgChangeUnderWaterState_a, "IsTrgChangeUnderWaterState");
}
} // namespace uking::ai
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