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#pragma once
#include "Game/Actor/AI/aiLandHumEnemyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LandHumGourmandEnemyNormal : public LandHumEnemyNormal {
SEAD_RTTI_OVERRIDE(LandHumGourmandEnemyNormal, LandHumEnemyNormal)
public:
explicit LandHumGourmandEnemyNormal(const InitArg& arg);
~LandHumGourmandEnemyNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x400
const int* mRefindBaitTime_s{};
// static_param at offset 0x408
const int* mEatArea_s{};
// static_param at offset 0x410
const int* mEatNavType_s{};
// aitree_variable at offset 0x430
void* mTargetBaitActorLink_a{};
// aitree_variable at offset 0x438
bool* mIsTrgChangeUnderWaterState_a{};
};
} // namespace uking::ai
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