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#include "Game/Actor/AI/aiLastBossNormalWarpRoot.h"
namespace uking::ai {
LastBossNormalWarpRoot::LastBossNormalWarpRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LastBossNormalWarpRoot::~LastBossNormalWarpRoot() = default;
bool LastBossNormalWarpRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LastBossNormalWarpRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LastBossNormalWarpRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void LastBossNormalWarpRoot::loadParams_() {
getStaticParam(&mIsKeepDisableDraw_s, "IsKeepDisableDraw");
getStaticParam(&mSleepPartsActorName_s, "SleepPartsActorName");
getDynamicParam(&mIsReturnHome_d, "IsReturnHome");
getDynamicParam(&mIsForceWarp_d, "IsForceWarp");
getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn");
getDynamicParam(&mIsPartsWarpEffectSync_d, "IsPartsWarpEffectSync");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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