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#include "Game/Actor/AI/aiLeaderDistanceSelector.h"
namespace uking::ai {
LeaderDistanceSelector::LeaderDistanceSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LeaderDistanceSelector::~LeaderDistanceSelector() = default;
bool LeaderDistanceSelector::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LeaderDistanceSelector::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LeaderDistanceSelector::leave_() {
ksys::act::ai::Ai::leave_();
}
void LeaderDistanceSelector::loadParams_() {
getStaticParam(&mBoundaryDistance_s, "BoundaryDistance");
getStaticParam(&mOverlapDistance_s, "OverlapDistance");
getDynamicParam(&mLeaderActor_d, "LeaderActor");
}
} // namespace uking::ai
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