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#include "Game/Actor/AI/aiLifted.h"
namespace uking::ai {
Lifted::Lifted(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
Lifted::~Lifted() = default;
void Lifted::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void Lifted::leave_() {
ksys::act::ai::Ai::leave_();
}
void Lifted::loadParams_() {
getStaticParam(&mIsGetItem_s, "IsGetItem");
}
} // namespace uking::ai
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