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#include "Game/Actor/AI/aiLynelArrowAttackSelect.h"
namespace uking::ai {
LynelArrowAttackSelect::LynelArrowAttackSelect(const InitArg& arg)
: LynelArrowAttackSelectBase(arg) {}
LynelArrowAttackSelect::~LynelArrowAttackSelect() = default;
bool LynelArrowAttackSelect::init_(sead::Heap* heap) {
return LynelArrowAttackSelectBase::init_(heap);
}
void LynelArrowAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) {
LynelArrowAttackSelectBase::enter_(params);
}
void LynelArrowAttackSelect::leave_() {
LynelArrowAttackSelectBase::leave_();
}
void LynelArrowAttackSelect::loadParams_() {
LynelArrowAttackSelectBase::loadParams_();
}
} // namespace uking::ai
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