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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LynelBattle : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(LynelBattle, ksys::act::ai::Ai)
public:
explicit LynelBattle(const InitArg& arg);
~LynelBattle() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mWeaponIdx_s{};
// static_param at offset 0x40
const int* mCloseBattleRepeatMax_s{};
// static_param at offset 0x48
const int* mThroughAttackRepeatNum_s{};
// static_param at offset 0x50
const float* mCloseBattleStartDist_s{};
// static_param at offset 0x58
const float* mCloseBattleStartAngle_s{};
// static_param at offset 0x60
const float* mHornAttackRate_s{};
// static_param at offset 0x68
const float* mRoarRate_s{};
// static_param at offset 0x70
const float* mBreathStartLifeRate_s{};
// static_param at offset 0x78
const float* mRoarStartLifeRate_s{};
// static_param at offset 0x80
const float* mBattleEndDist_s{};
// static_param at offset 0x88
const float* mSkipBreathRoarRate_s{};
// static_param at offset 0x90
sead::SafeString mRoarFlamePartsKey_s{};
// static_param at offset 0xa0
sead::SafeString mBreathPartsKey0_s{};
// static_param at offset 0xb0
sead::SafeString mBreathPartsKey1_s{};
// static_param at offset 0xc0
sead::SafeString mBreathPartsKey2_s{};
// aitree_variable at offset 0xd0
int* mLynelAIFlags_a{};
};
} // namespace uking::ai
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