blob: b49188b7fdad058019b960cbb227252c552bbfe9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#include "Game/Actor/AI/aiLynelDirSelect.h"
namespace uking::ai {
LynelDirSelect::LynelDirSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LynelDirSelect::~LynelDirSelect() = default;
bool LynelDirSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LynelDirSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LynelDirSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void LynelDirSelect::loadParams_() {
getStaticParam(&mBasePosOffsetFront_s, "BasePosOffsetFront");
getStaticParam(&mBasePosOffsetBack_s, "BasePosOffsetBack");
getStaticParam(&mFrontAngle_s, "FrontAngle");
getStaticParam(&mBackAngle_s, "BackAngle");
getStaticParam(&mIsCheckOnlyXZ_s, "IsCheckOnlyXZ");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
|