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#include "Game/Actor/AI/aiLynelDistanceLostCheck.h"
namespace uking::ai {
LynelDistanceLostCheck::LynelDistanceLostCheck(const InitArg& arg) : DistanceLostCheck(arg) {}
LynelDistanceLostCheck::~LynelDistanceLostCheck() = default;
bool LynelDistanceLostCheck::init_(sead::Heap* heap) {
return DistanceLostCheck::init_(heap);
}
void LynelDistanceLostCheck::enter_(ksys::act::ai::InlineParamPack* params) {
DistanceLostCheck::enter_(params);
}
void LynelDistanceLostCheck::leave_() {
DistanceLostCheck::leave_();
}
void LynelDistanceLostCheck::loadParams_() {
DistanceLostCheck::loadParams_();
getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags");
}
} // namespace uking::ai
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