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#pragma once
#include "Game/Actor/AI/aiLandHumEnemyNormal.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LynelNormal : public LandHumEnemyNormal {
SEAD_RTTI_OVERRIDE(LynelNormal, LandHumEnemyNormal)
public:
explicit LynelNormal(const InitArg& arg);
~LynelNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x400
int* mLynelAreaAlarmPoint_a{};
// aitree_variable at offset 0x408
int* mLynelAIFlags_a{};
// aitree_variable at offset 0x410
int* mLynelNoticeAttackRepeatNum_a{};
};
} // namespace uking::ai
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