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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LynelRecognizeTarget : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(LynelRecognizeTarget, ksys::act::ai::Ai)
public:
explicit LynelRecognizeTarget(const InitArg& arg);
~LynelRecognizeTarget() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mAttensionStartPoint_s{};
// static_param at offset 0x40
const int* mObserveEndPoint_s{};
// static_param at offset 0x48
const int* mDrawnWeaponPoint_s{};
// static_param at offset 0x50
const int* mWeaponAimPoint_s{};
// static_param at offset 0x58
const int* mAttackPoint_s{};
// static_param at offset 0x60
const int* mDashPoint_s{};
// static_param at offset 0x68
const int* mAppPoint_s{};
// static_param at offset 0x70
const int* mHorseRidePoint_s{};
// static_param at offset 0x78
const int* mDamagePoint_s{};
// static_param at offset 0x80
const int* mTrickedMaskPoint_s{};
// static_param at offset 0x88
const int* mBombPoint_s{};
// static_param at offset 0x90
const int* mAimPoint_s{};
// static_param at offset 0x98
const int* mNearDistPoint_s{};
// static_param at offset 0xa0
const int* mMiddleDistPoint_s{};
// static_param at offset 0xa8
const int* mTiredTime_s{};
// static_param at offset 0xb0
const int* mTiredPoint_s{};
// static_param at offset 0xb8
const int* mForceBattleStartTime_s{};
// static_param at offset 0xc0
const float* mNearDistance_s{};
// static_param at offset 0xc8
const float* mFarDistance_s{};
// static_param at offset 0xd0
const float* mAimAngle_s{};
// map_unit_param at offset 0xd8
const bool* mIsNearCreate_m{};
// aitree_variable at offset 0xe0
int* mLynelAIFlags_a{};
// aitree_variable at offset 0xe8
int* mLynelAreaAlarmPoint_a{};
};
} // namespace uking::ai
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