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#include "Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h"
namespace uking::ai {
MasterSwordBase100EnemyRoot::MasterSwordBase100EnemyRoot(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
MasterSwordBase100EnemyRoot::~MasterSwordBase100EnemyRoot() = default;
bool MasterSwordBase100EnemyRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void MasterSwordBase100EnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void MasterSwordBase100EnemyRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void MasterSwordBase100EnemyRoot::loadParams_() {
getStaticParam(&mKillAttentionWaitFrame_s, "KillAttentionWaitFrame");
}
} // namespace uking::ai
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