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#include "Game/Actor/AI/aiMasterSwordRoot.h"
namespace uking::ai {
MasterSwordRoot::MasterSwordRoot(const InitArg& arg) : WeaponRootAI(arg) {}
MasterSwordRoot::~MasterSwordRoot() = default;
bool MasterSwordRoot::init_(sead::Heap* heap) {
return WeaponRootAI::init_(heap);
}
void MasterSwordRoot::enter_(ksys::act::ai::InlineParamPack* params) {
WeaponRootAI::enter_(params);
}
void MasterSwordRoot::leave_() {
WeaponRootAI::leave_();
}
void MasterSwordRoot::loadParams_() {
WeaponRootAI::loadParams_();
getAITreeVariable(&mMagicCreateUnit_a, "MagicCreateUnit");
}
} // namespace uking::ai
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