blob: f80293b747a8b5a69808d40870fd38d78b0ed9c5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#pragma once
#include "Game/Actor/AI/aiWeaponRootAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class MasterSwordRoot : public WeaponRootAI {
SEAD_RTTI_OVERRIDE(MasterSwordRoot, WeaponRootAI)
public:
explicit MasterSwordRoot(const InitArg& arg);
~MasterSwordRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0xf0
void* mMagicCreateUnit_a{};
};
} // namespace uking::ai
|