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#include "Game/Actor/AI/aiMetalObjectBuried.h"
namespace uking::ai {
MetalObjectBuried::MetalObjectBuried(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
MetalObjectBuried::~MetalObjectBuried() = default;
bool MetalObjectBuried::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void MetalObjectBuried::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void MetalObjectBuried::leave_() {
ksys::act::ai::Ai::leave_();
}
void MetalObjectBuried::loadParams_() {
getStaticParam(&mPullOutSpeed_s, "PullOutSpeed");
getStaticParam(&mCheckGroundRadiusScale_s, "CheckGroundRadiusScale");
getStaticParam(&mIsIgnoreResistanceArea_s, "IsIgnoreResistanceArea");
getStaticParam(&mIsCheckGrabYPosFix_s, "IsCheckGrabYPosFix");
getStaticParam(&mIsCheckSelfY_s, "IsCheckSelfY");
getMapUnitParam(&mIsInGround_m, "IsInGround");
getMapUnitParam(&mEnableRevival_m, "EnableRevival");
}
} // namespace uking::ai
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