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#include "Game/Actor/AI/aiMimicEnemyFindPlayer.h"
namespace uking::ai {
MimicEnemyFindPlayer::MimicEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {}
MimicEnemyFindPlayer::~MimicEnemyFindPlayer() = default;
void MimicEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBaseFindPlayer::enter_(params);
}
void MimicEnemyFindPlayer::leave_() {
EnemyBaseFindPlayer::leave_();
}
void MimicEnemyFindPlayer::loadParams_() {
EnemyBaseFindPlayer::loadParams_();
getStaticParam(&mPlayerForceFindDist_s, "PlayerForceFindDist");
getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial");
getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry");
}
} // namespace uking::ai
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