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#pragma once
#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class MimicEnemyFindPlayer : public EnemyBaseFindPlayer {
SEAD_RTTI_OVERRIDE(MimicEnemyFindPlayer, EnemyBaseFindPlayer)
public:
explicit MimicEnemyFindPlayer(const InitArg& arg);
~MimicEnemyFindPlayer() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x140
const float* mPlayerForceFindDist_s{};
// aitree_variable at offset 0x148
int* mMimicryMaterial_a{};
// aitree_variable at offset 0x150
bool* mIsStartResetMimicry_a{};
};
} // namespace uking::ai
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