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#include "Game/Actor/AI/aiMoriblinSpearNearBattle.h"
namespace uking::ai {
MoriblinSpearNearBattle::MoriblinSpearNearBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
void MoriblinSpearNearBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void MoriblinSpearNearBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void MoriblinSpearNearBattle::loadParams_() {
getStaticParam(&mBackWalkPer_s, "BackWalkPer");
getStaticParam(&mBackStepPer_s, "BackStepPer");
getStaticParam(&mNearDist_s, "NearDist");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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