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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class MoriblinUnarmedBattle : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(MoriblinUnarmedBattle, ksys::act::ai::Ai)
public:
explicit MoriblinUnarmedBattle(const InitArg& arg);
~MoriblinUnarmedBattle() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mFarDist_s{};
// static_param at offset 0x40
const float* mOutDist_s{};
// static_param at offset 0x48
const float* mBaseDist_s{};
// static_param at offset 0x50
const int* mWeaponIdx_s{};
// dynamic_param at offset 0x58
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0x60
const float* mAttackStartRotate_s{};
// static_param at offset 0x68
const float* mAttackIntervalIntensity_s{};
// static_param at offset 0x70
const int* mPursuingAttackInterval_s{};
// static_param at offset 0x78
const float* mPursuingAttackStartAng_s{};
};
} // namespace uking::ai
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