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#include "Game/Actor/AI/aiMoveRemainsElectric.h"
namespace uking::ai {
MoveRemainsElectric::MoveRemainsElectric(const InitArg& arg) : RailMoveRemains(arg) {}
MoveRemainsElectric::~MoveRemainsElectric() = default;
bool MoveRemainsElectric::init_(sead::Heap* heap) {
return RailMoveRemains::init_(heap);
}
void MoveRemainsElectric::enter_(ksys::act::ai::InlineParamPack* params) {
RailMoveRemains::enter_(params);
}
void MoveRemainsElectric::leave_() {
RailMoveRemains::leave_();
}
void MoveRemainsElectric::loadParams_() {
RailMoveRemains::loadParams_();
getStaticParam(&mReactiveRange_s, "ReactiveRange");
getStaticParam(&mDemoCallWaitTime_s, "DemoCallWaitTime");
getStaticParam(&mCannonOffset_s, "CannonOffset");
getStaticParam(&mWeakPointOffset_s, "WeakPointOffset");
getMapUnitParam(&mIsJoinRemainsBattle_m, "IsJoinRemainsBattle");
}
} // namespace uking::ai
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