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#include "Game/Actor/AI/aiNPCAttentionAI.h"
namespace uking::ai {
NPCAttentionAI::NPCAttentionAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCAttentionAI::~NPCAttentionAI() = default;
bool NPCAttentionAI::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCAttentionAI::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCAttentionAI::loadParams_() {
getStaticParam(&mDurationTime_s, "DurationTime");
getStaticParam(&mTurnAngleDiff_s, "TurnAngleDiff");
getStaticParam(&mIsUseSight_s, "IsUseSight");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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