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#include "Game/Actor/AI/aiNPCChasePlayerBlueFire.h"
namespace uking::ai {
NPCChasePlayerBlueFire::NPCChasePlayerBlueFire(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCChasePlayerBlueFire::~NPCChasePlayerBlueFire() = default;
bool NPCChasePlayerBlueFire::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCChasePlayerBlueFire::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCChasePlayerBlueFire::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCChasePlayerBlueFire::loadParams_() {
getStaticParam(&mLostTimer_s, "LostTimer");
getStaticParam(&mNearDist_s, "NearDist");
getStaticParam(&mLeaveDist_s, "LeaveDist");
getStaticParam(&mLostDist_s, "LostDist");
}
} // namespace uking::ai
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