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#include "Game/Actor/AI/aiNPCGerudoQueenRoot.h"
namespace uking::ai {
NPCGerudoQueenRoot::NPCGerudoQueenRoot(const InitArg& arg) : NPCRoot(arg) {}
NPCGerudoQueenRoot::~NPCGerudoQueenRoot() = default;
bool NPCGerudoQueenRoot::init_(sead::Heap* heap) {
return NPCRoot::init_(heap);
}
void NPCGerudoQueenRoot::enter_(ksys::act::ai::InlineParamPack* params) {
NPCRoot::enter_(params);
}
void NPCGerudoQueenRoot::leave_() {
NPCRoot::leave_();
}
void NPCGerudoQueenRoot::loadParams_() {
NPCRoot::loadParams_();
getMapUnitParam(&mIsOnHelmet_m, "IsOnHelmet");
}
} // namespace uking::ai
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