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#include "Game/Actor/AI/aiNPCHorseRide.h"
namespace uking::ai {
NPCHorseRide::NPCHorseRide(const InitArg& arg) : RideHorseNonPlayer(arg) {}
NPCHorseRide::~NPCHorseRide() = default;
bool NPCHorseRide::init_(sead::Heap* heap) {
return RideHorseNonPlayer::init_(heap);
}
void NPCHorseRide::enter_(ksys::act::ai::InlineParamPack* params) {
RideHorseNonPlayer::enter_(params);
}
void NPCHorseRide::leave_() {
RideHorseNonPlayer::leave_();
}
void NPCHorseRide::loadParams_() {
getStaticParam(&mGearLevel_s, "GearLevel");
getStaticParam(&mGearResetPathNum_s, "GearResetPathNum");
getStaticParam(&mPlayerNearDistance_s, "PlayerNearDistance");
getAITreeVariable(&mEventBindUnit_a, "EventBindUnit");
}
} // namespace uking::ai
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