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#include "Game/Actor/AI/aiNPCRoam.h"
namespace uking::ai {
NPCRoam::NPCRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCRoam::~NPCRoam() = default;
bool NPCRoam::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCRoam::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCRoam::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCRoam::loadParams_() {
getStaticParam(&mWaitFrame_s, "WaitFrame");
getStaticParam(&mWaitFrameRand_s, "WaitFrameRand");
getStaticParam(&mRadius_s, "Radius");
getStaticParam(&mWalkDistMin_s, "WalkDistMin");
getStaticParam(&mWalkDistMax_s, "WalkDistMax");
getDynamicParam(&mWaitASName_d, "WaitASName");
getDynamicParam(&mBasisPos_d, "BasisPos");
}
} // namespace uking::ai
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