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#include "Game/Actor/AI/aiNPCSearch.h"
namespace uking::ai {
NPCSearch::NPCSearch(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCSearch::~NPCSearch() = default;
bool NPCSearch::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCSearch::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCSearch::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCSearch::loadParams_() {
getDynamicParam(&mIsHearing_d, "IsHearing");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTarget_d, "Target");
}
} // namespace uking::ai
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