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#include "Game/Actor/AI/aiNPCSuspend.h"
namespace uking::ai {
NPCSuspend::NPCSuspend(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCSuspend::~NPCSuspend() = default;
bool NPCSuspend::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCSuspend::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCSuspend::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCSuspend::loadParams_() {
getStaticParam(&mWaitTime_s, "WaitTime");
getStaticParam(&mEndMoveTime_s, "EndMoveTime");
getStaticParam(&mRetryCount_s, "RetryCount");
getStaticParam(&mSearchRadius_s, "SearchRadius");
getDynamicParam(&mASName_d, "ASName");
}
} // namespace uking::ai
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