summaryrefslogtreecommitdiff
path: root/src/Game/Actor/AI/aiNPCSuspend.h
blob: 248e328eb399c04b9a05a286401a8fabe82b4d1b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
#pragma once

#include "KingSystem/ActorSystem/actAiAi.h"

namespace uking::ai {

class NPCSuspend : public ksys::act::ai::Ai {
    SEAD_RTTI_OVERRIDE(NPCSuspend, ksys::act::ai::Ai)
public:
    explicit NPCSuspend(const InitArg& arg);
    ~NPCSuspend() override;

    bool init_(sead::Heap* heap) override;
    void enter_(ksys::act::ai::InlineParamPack* params) override;
    void leave_() override;
    void loadParams_() override;

protected:
    // static_param at offset 0x38
    const int* mWaitTime_s{};
    // static_param at offset 0x40
    const int* mEndMoveTime_s{};
    // static_param at offset 0x48
    const int* mRetryCount_s{};
    // static_param at offset 0x50
    const float* mSearchRadius_s{};
    // dynamic_param at offset 0x58
    sead::SafeString* mASName_d{};
};

}  // namespace uking::ai