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#include "Game/Actor/AI/aiNPCTravel.h"
namespace uking::ai {
NPCTravel::NPCTravel(const InitArg& arg) : NPCScheduleMove(arg) {}
NPCTravel::~NPCTravel() = default;
bool NPCTravel::init_(sead::Heap* heap) {
return NPCScheduleMove::init_(heap);
}
void NPCTravel::enter_(ksys::act::ai::InlineParamPack* params) {
NPCScheduleMove::enter_(params);
}
void NPCTravel::leave_() {
NPCScheduleMove::leave_();
}
void NPCTravel::loadParams_() {
NPCScheduleMove::loadParams_();
getStaticParam(&mWaitHorseReturnDist_s, "WaitHorseReturnDist");
getStaticParam(&mGiveUpWaitHorseTime_s, "GiveUpWaitHorseTime");
}
} // namespace uking::ai
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