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#pragma once
#include "Game/Actor/AI/aiNavMoveNearTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class NavMoveTargetClosestPoint : public NavMoveNearTarget {
SEAD_RTTI_OVERRIDE(NavMoveTargetClosestPoint, NavMoveNearTarget)
public:
explicit NavMoveTargetClosestPoint(const InitArg& arg);
~NavMoveTargetClosestPoint() override;
void loadParams_() override;
protected:
// static_param at offset 0x3a0
const float* mSearchRadius_s{};
};
} // namespace uking::ai
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