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#include "Game/Actor/AI/aiNavMoveTargetWithJumpWater.h"
namespace uking::ai {
NavMoveTargetWithJumpWater::NavMoveTargetWithJumpWater(const InitArg& arg) : NavMoveTarget(arg) {}
NavMoveTargetWithJumpWater::~NavMoveTargetWithJumpWater() = default;
bool NavMoveTargetWithJumpWater::init_(sead::Heap* heap) {
return NavMoveTarget::init_(heap);
}
void NavMoveTargetWithJumpWater::enter_(ksys::act::ai::InlineParamPack* params) {
NavMoveTarget::enter_(params);
}
void NavMoveTargetWithJumpWater::leave_() {
NavMoveTarget::leave_();
}
void NavMoveTargetWithJumpWater::loadParams_() {
NavMoveTarget::loadParams_();
getStaticParam(&mJumpDist_s, "JumpDist");
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mWaterCheckDist_s, "WaterCheckDist");
getStaticParam(&mIsCheckDamage_s, "IsCheckDamage");
}
} // namespace uking::ai
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