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#pragma once
#include "Game/Actor/AI/aiNavMoveTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class NavMoveTargetWithJumpWater : public NavMoveTarget {
SEAD_RTTI_OVERRIDE(NavMoveTargetWithJumpWater, NavMoveTarget)
public:
explicit NavMoveTargetWithJumpWater(const InitArg& arg);
~NavMoveTargetWithJumpWater() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x380
const float* mJumpDist_s{};
// static_param at offset 0x388
const float* mInWaterDepth_s{};
// static_param at offset 0x390
const float* mWaterCheckDist_s{};
// static_param at offset 0x398
const bool* mIsCheckDamage_s{};
};
} // namespace uking::ai
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