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#include "Game/Actor/AI/aiOffsetTargetPos.h"
namespace uking::ai {
OffsetTargetPos::OffsetTargetPos(const InitArg& arg) : TargetActorPos(arg) {}
OffsetTargetPos::~OffsetTargetPos() = default;
bool OffsetTargetPos::init_(sead::Heap* heap) {
return TargetActorPos::init_(heap);
}
void OffsetTargetPos::enter_(ksys::act::ai::InlineParamPack* params) {
TargetActorPos::enter_(params);
}
void OffsetTargetPos::leave_() {
TargetActorPos::leave_();
}
void OffsetTargetPos::loadParams_() {
TargetActorPos::loadParams_();
getStaticParam(&mDir_s, "Dir");
getStaticParam(&mOffset_s, "Offset");
getStaticParam(&mMinDist_s, "MinDist");
getStaticParam(&mSideDist_s, "SideDist");
getStaticParam(&mIsRandSide_s, "IsRandSide");
}
} // namespace uking::ai
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