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#pragma once
#include "Game/Actor/AI/aiTargetActorPos.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class OffsetTargetPos : public TargetActorPos {
SEAD_RTTI_OVERRIDE(OffsetTargetPos, TargetActorPos)
public:
explicit OffsetTargetPos(const InitArg& arg);
~OffsetTargetPos() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x40
const int* mDir_s{};
// static_param at offset 0x48
const float* mOffset_s{};
// static_param at offset 0x50
const float* mMinDist_s{};
// static_param at offset 0x58
const float* mSideDist_s{};
// static_param at offset 0x60
const bool* mIsRandSide_s{};
};
} // namespace uking::ai
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