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#include "Game/Actor/AI/aiOnCliffEnemyBattle.h"
namespace uking::ai {
OnCliffEnemyBattle::OnCliffEnemyBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
OnCliffEnemyBattle::~OnCliffEnemyBattle() = default;
bool OnCliffEnemyBattle::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void OnCliffEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void OnCliffEnemyBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void OnCliffEnemyBattle::loadParams_() {
getStaticParam(&mLostCounter_s, "LostCounter");
getStaticParam(&mAttackDist_s, "AttackDist");
getStaticParam(&mAttackAngleH_s, "AttackAngleH");
getStaticParam(&mAttackAngleVMax_s, "AttackAngleVMax");
getStaticParam(&mAttackAngleVMin_s, "AttackAngleVMin");
getStaticParam(&mAttackIntervalIntensity_s, "AttackIntervalIntensity");
}
} // namespace uking::ai
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