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#include "Game/Actor/AI/aiPreyDefWanderAI.h"
namespace uking::ai {
PreyDefWanderAI::PreyDefWanderAI(const InitArg& arg) : DefWanderAI(arg) {}
PreyDefWanderAI::~PreyDefWanderAI() = default;
bool PreyDefWanderAI::init_(sead::Heap* heap) {
return DefWanderAI::init_(heap);
}
void PreyDefWanderAI::enter_(ksys::act::ai::InlineParamPack* params) {
DefWanderAI::enter_(params);
}
void PreyDefWanderAI::leave_() {
DefWanderAI::leave_();
}
void PreyDefWanderAI::loadParams_() {
DefWanderAI::loadParams_();
getStaticParam(&mTimesStuckLimit_s, "TimesStuckLimit");
getStaticParam(&mFramesStuckLimit_s, "FramesStuckLimit");
getAITreeVariable(&mFramesStuckOnTerrain_a, "FramesStuckOnTerrain");
getAITreeVariable(&mIsStuckOnTerrain_a, "IsStuckOnTerrain");
}
} // namespace uking::ai
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