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#include "Game/Actor/AI/aiPreyDropItemRoot.h"
namespace uking::ai {
PreyDropItemRoot::PreyDropItemRoot(const InitArg& arg) : PreyRoot(arg) {}
PreyDropItemRoot::~PreyDropItemRoot() = default;
bool PreyDropItemRoot::init_(sead::Heap* heap) {
return PreyRoot::init_(heap);
}
void PreyDropItemRoot::enter_(ksys::act::ai::InlineParamPack* params) {
PreyRoot::enter_(params);
}
void PreyDropItemRoot::leave_() {
PreyRoot::leave_();
}
void PreyDropItemRoot::loadParams_() {
PreyRoot::loadParams_();
getStaticParam(&mMaxDropCount_s, "MaxDropCount");
getStaticParam(&mForceDeleteInterval_s, "ForceDeleteInterval");
getStaticParam(&mInitialVelocity_s, "InitialVelocity");
}
} // namespace uking::ai
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