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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PreyNormal : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(PreyNormal, ksys::act::ai::Ai)
public:
explicit PreyNormal(const InitArg& arg);
~PreyNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mChangeBattleStateRadius_s{};
// static_param at offset 0x40
const float* mCounterAttackRadius_s{};
// static_param at offset 0x48
const float* mCounterAttackRate_s{};
// static_param at offset 0x50
const float* mAddCautionLevelVal_s{};
// static_param at offset 0x58
const float* mAutoReduceCautionLevelVal_s{};
// static_param at offset 0x60
const float* mLimitOverReduceCautionLevelVal_s{};
// static_param at offset 0x68
const float* mAwnRangeScaleWhenAttention_s{};
// static_param at offset 0x70
const float* mTargetLostTime_s{};
// static_param at offset 0x78
const float* mAllowRoarRadius_s{};
// static_param at offset 0x80
const float* mEscapeWaterFlowLimit_s{};
// static_param at offset 0x88
const float* mNewFoodAddTime_s{};
// static_param at offset 0x90
const bool* mIsUseEscapeState_s{};
// static_param at offset 0x98
const bool* mIsPositiveAttacker_s{};
// static_param at offset 0xa0
const bool* mIsSearchTarget_s{};
// static_param at offset 0xa8
const bool* mIsEmitForceEscapeSignal_s{};
// static_param at offset 0xb0
const bool* mIsReceivedForceEscapeSignal_s{};
// static_param at offset 0xb8
const bool* mIsCheckSandStorm_s{};
// map_unit_param at offset 0xc0
const bool* mIsLocatorCreate_m{};
// map_unit_param at offset 0xc8
const bool* mEnableNoEntryAreaCheck_m{};
};
} // namespace uking::ai
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