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#include "Game/Actor/AI/aiPriestBossAttackGrave.h"
namespace uking::ai {
PriestBossAttackGrave::PriestBossAttackGrave(const InitArg& arg) : AttackGrave(arg) {}
PriestBossAttackGrave::~PriestBossAttackGrave() = default;
bool PriestBossAttackGrave::init_(sead::Heap* heap) {
return AttackGrave::init_(heap);
}
void PriestBossAttackGrave::enter_(ksys::act::ai::InlineParamPack* params) {
AttackGrave::enter_(params);
}
void PriestBossAttackGrave::leave_() {
AttackGrave::leave_();
}
void PriestBossAttackGrave::loadParams_() {
AttackGrave::loadParams_();
}
} // namespace uking::ai
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