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#include "Game/Actor/AI/aiPriestBossBananaMode.h"
namespace uking::ai {
PriestBossBananaMode::PriestBossBananaMode(const InitArg& arg) : PriestBoss(arg) {}
PriestBossBananaMode::~PriestBossBananaMode() = default;
bool PriestBossBananaMode::init_(sead::Heap* heap) {
return PriestBoss::init_(heap);
}
void PriestBossBananaMode::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBoss::enter_(params);
}
void PriestBossBananaMode::leave_() {
PriestBoss::leave_();
}
void PriestBossBananaMode::loadParams_() {
PriestBoss::loadParams_();
getStaticParam(&mHealAmount_s, "HealAmount");
getStaticParam(&mTimeUpFrames_s, "TimeUpFrames");
getAITreeVariable(&mReturnFromBananaMode_a, "ReturnFromBananaMode");
}
} // namespace uking::ai
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